November 2019

1. Peter Merrington, Matthew Hanchard, Bridgette Wessels, et al. Cultural Trends, Vol 28, No 2-3. “Using Mixed-Methods: A Data Model and a Computational Ontology in Film Audience Research.” 2019. United Kingdom.

This paper discusses a methodology in mixed-methods audience research that attempts to sort, order and categorise different data so that they can be systematically combined and interrogated.

2. Department for Culture, Media, and Sport. “Culture is Digital.” 2018. United Kingdom.

Culture is Digital looks at the way technology can drive audience engagement, boosting the digital capability of cultural organisations and unleashing the creative potential of technology.

3. Nesta and MTM London. “Digital Culture 2014: How arts and cultural organisations in England use technology.” 2014. United Kingdom.

The second report in the Digital Culture Survey, a three-year initiative to track digital technology use by arts and cultural organisations in England and the perceived impact of those technologies on marketing, operations, audience development, strategic

4. MTM London. “Digital Culture: How the Digital R&D Fund for the Arts impacted the arts and cultural sector.” 2016. United Kingdom.

A program-level evaluation of the Digital R&D Fund for the Arts, a partnership between Nesta, Arts Council England and the Arts & Humanities, which provided £7 million for collaborations between arts organisations, technology providers, and researchers.

5. Katherine Gressel. Createquity. “Smart Public Art: Interactive Technology and Public Art Evaluation.” 2017. United States.

This article focuses on the role of web and mobile technologies in evaluating, promoting and explaining public art.

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